Thursday, 26 September 2013

Thank you for listening Apple







So wonderful to see powerful switch access make its way to iOS7, thanks to Apple listening to the likes of Christopher Hills, Kate Aherne, Will Wade, Includification and others. Gives me great hope for a more accessible future. Will Sony, Microsoft, Nintendo, Steam and others follow suit I wonder and make the world a more equal place.

Wednesday, 25 September 2013

A World First for Game Accessibility

Game Developer's Association of Australia: Game Accessibility Award in 2013

GDAA logo: Game Developer's Association of Australia: Game Accessibility Award in 2013

17 September 2013, this fantastic news cribbed direct from the GDAA site: Australia is leading the world in making games accessibility a priority. The latest demonstration of commitment to enabling a wider cross section of the community be catered for when playing games is the inaugural Accessibility Award announced by the Game Developers’ Association of Australia (GDAA) as part of the 2013 Australian Game Developer Awards. This follows on from the inclusion of accessibility considerations by Film Victoria and Screen Australia when allocating funding to game development projects.


Accessibility in this context means mainstream games that make an effort to avoid unnecessarily excluding people with motor, cognitive, hearing, speech or vision impairments. For more information see Game Accessibility Guidelines.com. Screen Australia’s Investment Manager, Justin Halliday said “Accessibility was one of the key issues raised by the industry during the consultation process for Screen Australia’s new Games Fund. Screen Australia and state agencies like Film Victoria recognise that accessibility in gaming brings some huge benefits, not only the obvious economic benefits of being able to reach wider audiences, but also quality of life, allowing access to culture, entertainment, and socialising for many people who have limited recreation opportunities. “

Accessibility advocates and experts the world over are excited by the news that Australia is not only financially supporting, but also recognising excellence in the field of game accessibility.

“The International Game Developers’ Association (IGDA) Accessibility Special Interest Group (SIG) Co-chair, Michelle Hinn, welcomed the award’s inclusion in the Australian Game Developer Awards, to be held in Melbourne on 22 October. “The Accessibility SIG has been lobbying for inclusion of accessibility categories in industry awards for at least 8 years now. There have been so many “almost…but thanks but no thanks” roads we have been down and I am just simply over the moon that you guys are picking up on an award for this!”

Another Accessibility advocate and expert, Ian Hamilton from the UK, who visited Australia late last year, also pledged his support for these latest initiatives. “From Team Bondi to The Voxel Agents, Global Game Jam to the Film Victoria and Screen Australia funding programmes, Australia has often been at the forefront of accessibility in the games industry. The government and industry support and guidance through the funding programmes in particular has resulted in a local industry with an unsurpassed level of knowledge and understanding about the barriers people can face and how to open up access to as wide an audience as possible.

The accessibility award is a natural next step. Awards have been given in the past by individuals and charities such as AbleGamers in the USA, but this AGDA category is, to my knowledge, the first time that the economic and life changing value of accessibility has been recognised in this way by an internal industry body, which is a really significant and exciting landmark in game accessibility.” Said Hamilton.

Nominations for the Accessibility Award are open until 30 September 2013 come from within the video game development sector and a panel of experts in the field then decide on the winners. For the accessibility award the panel will include international authorities in the field including Hamilton and representatives from the IGDA Accessibility SIG.

The Australian Game Developer Awards include the categories of: Game of the Year, Studio of the Year, Excellence in Art, Excellence in Design, Excellence in Audio, Technical Excellence, Innovation Award, and the Accessibility Award. The awards night will be held on Tuesday 22 October in conjunction with 2013 Game Connect Asia Pacific (GCAP) conference at the Melbourne Conference and Exhibition Centre 21-23 October.

For further information contact

Giselle Rosman
Game Developers’ Association of Australia
gisellerosman@gdaa.com.au
0406631926

Game Accessibility Super Lucky Dip


Some really wonderful game accessibility news has stacked up in my in-box lately. Too little time to do it all justice but here's the links:

Able Gamers open their first game accessibility lab, where people can visit and try out accessibility gear. You can see a short video clip on the lab here (in German thanks to Sandra Uhling). I hope this, along with the SpecialEffect Centre is just their first of many more to surface (thanks to Techi Myoko for tip-off).

Wii-U New Super Luigi U "brings accessibility to a nearly blind girl."

Open Source Hardware: Copy and Paste Empowerment. Great article from Caleb Kraft at the EE Times.

Subtitles on Steam: Wonderful to see Kristina Barber's campaign for steam to list what games have subtitles greated with what seems like success. It's not perfect, but it's definitely a significant step forward (thanks to Ian Hamilton for the update).

SpecialEffect Windows phone app is launched for keeping up to speed with much of their news. And a glimpse of the sculpture created by Alex Kostov using just his eyes.

Tuesday, 24 September 2013

Beyond the call of Duty


SpecialEffect ambassador Shaz Hossain sums up what SE means to him in 2 minutes, with voice over from Cassie Smith. Wish I could make videos this slick and to the point. See SpecialEffect at this year's EuroGamer by the way.

On an AT geekery level, I think this set-up uses a Traxsys/Penny and Giles Roller Plus Joystick (recognised by a PC as a mouse device) with switch interface, an additional Crick USB Switch Interface, a mix of switches, a Maxess Switch Tray, an arcade stick of some type and Cronus Device to patch this up from PC across to PS3.

Wednesday, 11 September 2013

Control your Xbox with the Tecla Shield for iOS


To a limited extent, it's possible to control your Xbox using an iOS device and accessible switch and/or joystick interface. Based on Microsoft's Xbox Smart Glass for iOS devices and using the excellent Tecla Shield iOS interface this is a very nice addition to game console accessibility.

This is no where near as powerful or versatile as a JoyToKey, PC and Cronus device set-up, but it's certainly a lot smaller, with a more attractive interface, and points the way forward.

Many thanks to Will Wade for the tip.

Monday, 9 September 2013

Mole Hammers

Mole Hammers screen shot. A cartoon mole appears from a hole wearing a protective helmet. Two toy mallets hover over its head.

Screen shot of the colourful cartoon Mole Hammers one-switch game.

Screen shot of the colourful cartoon Mole Hammers one-switch game. Menu screen reads, "READY?" Push the button to swing the gammer. Hit moles to score points.

Another colourful and fun one or two-player on-line one-switch game from Finland's Oivoi. The really nice thing about Mole Hammers is that in two-player mode the moles stay up until a player takes their turn. So slow reactions are not an issue here if the two-players are evenly matched.

Friday, 30 August 2013

DIY Solder-less Assistive Tech Foot Switches

DIY Solderless Assistive Technology foot pedal for switch adapted/accessible equipment. Image of an adapted Skull Tattoo foot pedal.

The picture above is of a Skull Tattoo pedal adapted to connect to standard switch adapted equipment. This one takes nothing more than the pedal, a 3.5mm mono plug, a knife and a 5g pouch of SUGRU to create. No soldering required. Pop over to OneSwitch.org.uk's DIY guide for step-by-step help.

The costs using SUGRU broke down for me as £8.23 for the Skull pedal and £6.40 for the Acrylic pedal (see below). This was assuming I purchased a £6.50 three pack of 5g SUGRU.

Potentially reducing costs further would be to glue or solder the connections, with the cost going down to £4.98 or £3.15. In SUGRU's favour, the former solution is cleaner and removes the need for soldering.

Next on the agenda, is a DIY solder-less versatile switch and joystick interface for PC, PS3 and Xbox 360, which you can glimpse below.


PS3 Head Tracker

Photo of a man in an electric wheelchair, playing a baseball PS3 game, using just his head-movements and the press of a single button.

Switch accessible Arduino has a PIC bitwacker USB host that gets plugged into the PS3 console and emulates a PS3 controller.

Screen shot of assistive technology set-up for PS3 control using a head-tracker and one-switch.

I've been slow in reposting this amazing creation that I first learnt about at The Controller Project site. It enables the user, Steve, to play PS3 games using a head-tracker and a single switch. The later iteration takes the PC screen and mixes it with the PS3 output. Brilliant! One day we'll see this as a standard console/computer option for games.

Thursday, 29 August 2013

Lucky Dip

Black and white image of a young girl operating a toy vending / capsule toy machine.

A huge swathe of interesting potential access developments have washed up in my e-mail lately. Too many to do justice to so here's another lucky dip post.

Teaching Switch Skills Beyond Cause and Effect: Brilliant to see Kate Aherne back blogging. This is one of her more recent invaluable posts.

London South Bank University Enable Gaming event: 31 Aug 2013 10:00-19:00 "Enable Gaming is inviting you to share your dev expertise with London Southbank University (LSBU) students and mentor them as they make one-button games in a day for Lifelites projects in children’s hospices. Enable Gaming is a project between Lifelites and LSBU." Via Siobhan Thomas on IGDA GASIG list.

Vibration developments: ViviTouch HD seeking to bring a wider range of feel to games than just rumbles. Via Sandra Uhling on the IGDA GASIG list.

Hybrid Braille: Thailand Association of The Blind's Storybook [and font] for All Eyes. Via Techni Myoko.

Kinect sensor modified for wheelchair gaming. Hello Microsoft! That would be great for the new Kinect, please.

Friday, 16 August 2013

Monday, 12 August 2013

Playstation 3: Two Switch Accessibility



With the set-up above, two accessibility switches are all that are needed to browse the Playstation 3 menu system. From there you can freely switch between the likes of the BBC iPlayer, Netflix, photo albums, MP3s, the Playstation store, the internet and a range of one and two-switch playable games.

The set-up requires a PS3 connected via a Cronus adapter to a Windows PC, running JoyToKey and Bullseye with special profiles that you can download here. Two switches are connected to a C-SID (Button 1 and Button 2) but any USB connected joystick should work just fine too.

Really excited by some of the games that are now possible to make one or two-switch accessible: Poker Night 2, Pool, Golf, Fighting games, Dance mat games, Driving games, Pinball, sand-box exploration games, maybe point and click adventures and more.

Also pleased to find out that PSone CD based games work on all PS3s, so brilliant one-switch playable titles such as Destruction Derby, Um Jammer Lammy and Fluid are also back on the cards. More to follow...

Switch Gaming on iOS (At Last!)



Brilliant videos from Colin McDonnell, and brilliant implementation of one-switch access so it seems. Looking forward to trying this out myself. Well done Colin and well done Apple! Seems there's a switch gaming revolution brewing (see my next post too).

Sunday, 11 August 2013

A History of Speech Synthesisers


Klatt's Last Tapes, by Lucy Hawkins, is a wonderful BBC 4 documentary on the history and impact of Speech Synthesisers. My first experiences of speech synthesisers were in amusement arcades: Bally's 1979 Gorgar "Me...Got...You", and Stern's Berzerk "Humanoid Chicken. Fight like a robot". It seemed so exotic and incredible to me at the time. A machine... that talks.

So impressed too by the work at Cereproc (which you can hear used in my Electronic Soup Podcasts) seeking to give people back their own voice if they loose it later in life. And the work to create voices that mature with the person to whom they are attached can't come soon enough.

Via: Duncan Edwards of Trabasack on Twitter.


Thursday, 8 August 2013

Best Xbox 360 One Hand Solution to date

Montage of a PS2 One Hand Controller, a PS2 to Xbox 360 adapter, and a XCM Re-mapper device. Great for making video games more accessible for one-handed gamers.

Jeff Humm recently bought a One Hand Controller from me, but struggled with the shoulder buttons (marked on the PS2 controller as L1, L2, R1 and R2). He tracked down a nice solution for his Xbox 360 for an extra £60 approx. on top of the price of the controller.

The hardware needed is: One One Handed Controller from me at OneSwitch for £55 plus postage (also easily available from eBay). A PS2 to Xbox 360 adapter from eBay (as pictured above) for about £11. An XCM Re-Mapper device from eBay which are currently going for about £50. There's no need to connect an official Xbox 360 JoyPad with this set-up either, which is a boon. You can do the same with PS3 as seen in this SpecialEffect video using the XCM Swapper.

With this set-up you can move the controls around to make a more comfortable/possible one-handed playing arrangement. If only all games allowed you to reconfigure controls from the off, Jeff could have saved himself £60. So many disabled gamers are penalised in this way. Seems unfair to me.

Tuesday, 6 August 2013

Plea for Near Future Assistive Technology Help

Image of a scanned eye, linked to an appeal for MND AT support.

"I have Motor Neuron Disease and my arms are paralysed. I use computers via my eye gaze system and foot switches. However, since MND is a progressive condition, I need to look forward to when I may be reduced to using only my eyes or even brain waves. Therefore I need a way to interface my computer to things like my wheelchair, which are controlled by switches.

I was wondering if it would be possible for something like an arduino to emulate a switch. That is, to connect up a suitable jack plug and have the arduino send the appropriate electrical signals to emulate button click or hold. The arduino in turn could be controlled by programs running on a PC. I have a software background so could manage the programming, but I am pretty ignorant when it comes to electronics."

This plea above was e-mailed to me from Steve Thomas (who writes a number of blogs including the mighty-fine l337 epic blog with a MMORPG focus). Something like that might be so useful for so many reasons, perhaps Raspberry Pi or Arduino powered. Perhaps a little like the iOS Switchamajig. Perhaps taking a lead from BLEduino. If anyone can help, please get in touch.

Monday, 5 August 2013

DIY Accessible TV Remote with Huge Buttons

Large push button switches and switch adapted Doro remote control.

The very nice adaptation above was created for the quadriplegic brother of Bradley Boggs in California. He riffed off the DIY Switch Accessible Doro Learning Remote guide to create something unique.

The problem for his brother was that he couldn't change the channels on his TV for about 10 hours or so at night. Problem solved. Great work!

Sunday, 4 August 2013

Excitim

excitim special needs toys logo. Image of 9 thumb-nail pictures of switch adapted equipment. From top right spiraling clock-wise they read: Our Most Popular Toys, Age Range 3-6 years, Age Range 6-10 Years, Talking, Singing and Sensory Toys, Sensory Toys, Age Range 10 to teens, switch accessible music, switch accessible photography, switches.

Excitim has undergone a complete site redesign, and it's looking very nice for it. They've a wide range of accessible toys and gadgets, including a 10 megapixel camera, bubble machines, remote control cars and many sensory toys. A really professional and friendly UK company that I highly recommend.

Friday, 2 August 2013

Adapted 4 All: iOS 7 Switch Access

Adapted 4 All logo.

Colin McDonnell of the superb Adapted 4 All, has recently posted the most illuminating video yet of iOS 7 switch access. Looking so good. I think Apple are about to win me over. But can it enable switch play of any/many games?

UPDATE from Colin: "I have had a blast at angry birds, checkers and 4 pics one word and they are pretty because they are not time sensitive. Candy crush is not so easy." I'm won over!