Monday, 5 August 2013

DIY Accessible TV Remote with Huge Buttons

Large push button switches and switch adapted Doro remote control.

The very nice adaptation above was created for the quadriplegic brother of Bradley Boggs in California. He riffed off the DIY Switch Accessible Doro Learning Remote guide to create something unique.

The problem for his brother was that he couldn't change the channels on his TV for about 10 hours or so at night. Problem solved. Great work!

Sunday, 4 August 2013

Excitim

excitim special needs toys logo. Image of 9 thumb-nail pictures of switch adapted equipment. From top right spiraling clock-wise they read: Our Most Popular Toys, Age Range 3-6 years, Age Range 6-10 Years, Talking, Singing and Sensory Toys, Sensory Toys, Age Range 10 to teens, switch accessible music, switch accessible photography, switches.

Excitim has undergone a complete site redesign, and it's looking very nice for it. They've a wide range of accessible toys and gadgets, including a 10 megapixel camera, bubble machines, remote control cars and many sensory toys. A really professional and friendly UK company that I highly recommend.

Friday, 2 August 2013

Adapted 4 All: iOS 7 Switch Access

Adapted 4 All logo.

Colin McDonnell of the superb Adapted 4 All, has recently posted the most illuminating video yet of iOS 7 switch access. Looking so good. I think Apple are about to win me over. But can it enable switch play of any/many games?

UPDATE from Colin: "I have had a blast at angry birds, checkers and 4 pics one word and they are pretty because they are not time sensitive. Candy crush is not so easy." I'm won over!

Tuesday, 30 July 2013

FingerTip Controllers (1982)

Circa 1982 Ken Yankelevitz adapted Atari VCS 2600 games console for improved accessibility. Discarded in a dusty looking garage along with old black and white portable monitor and stand.


After finding the top picture whilst researching for my ever-so-slow book, and knowing it to be the work of game controller accessibility pioneer Ken Yankelevitz (see the video above 1min 26 in), I was curious to know if the unloved set-up still exists. I would love to get hold of it.

Thanks to "Moonsweeper" on the AtariAge forums, I've got the name of the "FingerTip Controllers" and a tip to trawl through early US video gaming magazine "Electronic Games". This proved easy to do thanks to a brilliant archive at Digital Press. From October 1982 onwards I tracked down adverts for Ken's controllers and a fascinating historic article from Diane Yankelevitz in the February 1983 edition.


1982 Advert for the discontinued FingerTip Controller for the Atari (VCS) placed in the October 1982 Electronic Games magazine. The advert reads, "$19.95. Works with all games that use a joystick. Direct from the manufacturer, KY Enterprises, Available in kit form - $14.95, shipping charge $3. 5 responsive arcade-quality durable buttons for 4 directions and "fire". Faster direction changes. Rapid firing improves scores. 2 year warantee. 30-day moneyback guarantee. Left-hand models available. Attaches to top of video game console. Controllers for handicapped also available. Write for information.

FingerTip Controller for the Atari VCS from KY Enterprises (circa 1982).

Gaming and the Handicapped. February 1983 article from Electronic Games.

1983 Advert for FingerTip Controller and other game accessibility controllers, including a sip-puff device.

Skoog Orchestra

Photo of an orchestra, with the different sections labelled (from left to right) as Wind Band, Guitar Ensemble, iPad Orchestra, Jazz Band, Skoog Orchestra, Sinfonietta, Samba Band, Youth Brass and Beginners Brass.

Chuffed to have received this Skoog related press release drop into my e-mail box recently sharing developments in Lancashire. It's so good to see the dream for the Skoog as an equalising force in Orchestras and music creation being realised.

Friday, 19 July 2013

Sony PS4 Giant Controller Accessibility


Mark Cerny giant PS4 Dual-Shock to help developers implement better accessibility for younger players.

I'm getting the impression that Sony's grasp of the needs of disabled players remains non-existent. Each Playstation generation sees additional complexity added to their controllers (see the video above and imagine how someone with Cerebral Palsy might get on with it). This is disabling an ever widening net of people who have alternative access needs. The controllers would be fine, if there was a push to offer support for simpler control schemes. There isn't.

Interestingly, Mark Cerny (author of classic track-ball game Marble Madness and key PS4 system master-mind) recently spoke enthusiastically of a giant PS4 controller being used to get across the barriers typically faced by young players who could not reach the shoulder buttons. This was handed to the developers of "Knack" which aims to be Sony's "on-ramp [game] to the world of console gaming". Is this how far we've travelled? Atari worked that out in 1983 with their Kids Controller. If this is how far accessibility has progressed at a console developer level, then I truly shake my head in despair. Pitiful. What about all the disabled players out there, Sony?


Sony PS4 Game Accessibility: Poster Walking with Dinosaurs.

Another Place


Another Place by Antony Gormley. Such a beautiful thing, and getting more beautiful by the year.