
They've even hinted that one or two of the games may be made switch accessible, which I keep my fingers crossed for. Meanwhile, here's some links... Switch Arcade Classics, the A.T.E. Arcade (W.I.P.) and AbleGames 2009.
Full subtitles (aka Closed Captions if you live in the USA or Canada) in a game, can make the world of difference to deaf and partially-hearing players. Now that games and films have so many parallels, imagine how hard it would be to follow a film without the sound-track. It's not much a stretch to imagine how hard some games become without sound.
My friend, Reid Kimball, has posted a really helpful Mockup of Heavy Rain with full closed captioning. It shows some of the importance of having the mood of music described, the sound effects as well as the essential dialogue.
Reid is offering a service to advise game developers upon how to best include deaf and partially-hearing players. He definitely knows his stuff, after having worked with the team that modified Doom 3 to include full subtitles, and spending many years supporting the IGDA's Game Accessibility Special Interest Group.
What great fun the Indpendint Charles Show is! Here's Episode 1 and Episode 2 for your convenience (with five left to come as I understand). And if you're finding the sheer wealth of titles on the Xbox 360 Indie Games Service hard to sift through, definitely spend some time over at xnPlay, including at their Essential Collection section, who make things that bit more managable.