Wednesday, 10 November 2010

Tuke Sprint Interactive Activities

Screenshot from Fluids by Tuke Sprint. A range of white and grey sparks on a black background.

Earlier this year, I was invited to share some thoughts as part of SpecialEffect, with the Tuke Sprint team. To cut a short story shorter, they created six interactive experiences for PC and Mac, which you can grab and learn all about over at the Accessible GameBase.

"Fluids" (pictured above) is a great place to start, which can respond to the most gentle of finger-tip movements within the range of a web-cam. It's other worldly and very impressive when set-up well.

I really hope the team get to develop these further, because even as they stand (unfinished), they can be wonderfully accessible and highly effective activities for people of almost all abilities.

Tuesday, 2 November 2010

Orthros Joystick


"This video demonstrates a one handed controller that provides all of the functionality of the standard PS3 handset, but accessible by persons with only one hand. The one in this video is the first functional prototype.

The design is such that it can be used by left or right handed people, as in the final version, a switch on the back will swap the "shape" buttons from left to right, and the system buttons from right to left.
The bottom joystick is currently the [traditional left thumb-stick].... as I move the handset around, the ["thumb-stick"] moves under it.

At the moment there are 17 3.5mm jack outputs and two 9way "D" type outputs for the analogue joysticks. These will all plug into the LEPMIS PS3-SAP (Switch Access Pod). The advantage of this is that you can re-configure all of the switches, and swap the joystick around, as you see fit, to suit your particular needs of game requirements.

If you can't manage all of the functions, leave some of the functions un-plugged and use different switches or joystick for those functions. You could use the tilt sensor joystick SAP-TAS with your head for one of the joystick for example

If you need advice or assistance with aspects of your game access, get in touch, I am sure we can help you."

Taken from Geoff Harbach's YouTube post, where you can find full contact details.

Monday, 1 November 2010

Sony Reduce Accessibility of PS3 Console

Image of a PS3 with the text, USE Prohibited, and in Japanese, 使用禁止, above the machine, linked to firmware update 3.50.
Ouch! Sony's recent firmware update (3.50) of their PS3 console has killed off functionality of some alternative controllers and adapters. These include all the one-handed and C-SID controllers I have sold that were supplied with a Logic 3 PS2 to PS3 adapter. Sony posted a consumer alert stating that some third-party rip-off DualShocks might explode, seemingly being the reason why they've cut out access with all manner of alternative controllers.

You can check through (a far from conclusive) list of controllers that now no longer work at the Playstation.com Forums. It's my understanding that HORI Separate controllers and eDimensional Access Controllers no longer work, and some Logic 3 PS2 to PS3 adapters too. Not good news.

Frankly, this is an awful move on Sony's behalf. I wonder if they realise that this update has left some players with no affordable way to keep playing on their PS3 consoles. I'm really hopeful that Sony will reconsider, and realise the importance of allowing access via alternative means, whilst they do so little to offer different ways to play. Also see the AbleGamers forum for more, and the Shoryuken Forum post on how to contact Sony to complain.

Thursday, 28 October 2010

Every Day the Same Dream

Screen shot from the starting screen of Every Day The Same Dream. A black and white 2D angular side on cartoon scene of a man in his bedroom preparing to start his day.

Every Day the Same Dream is a gloomy existentialist game, that's just perfect for Halloween. After clicking to start, three buttons or switches are all you need: Left and Right cursor keys and SPACE BAR.

Use the likes of JoyToKey to get this working with a joystick compatible controller or D.I.Y. switch interface. I recommend playing Fish Fish Bang Bang for the antidote.

Wednesday, 27 October 2010

To Hell with Johnny










Michi.nu have a reputation for producing games with some of the best thought out and diverse accessibility features seen anywhere. Their latest, To Hell with Johnny, goes even further, as demonstrated in the amazing top video.

Great accessible fun for Halloween. Expect to see a review at the Accessible GameBase soon. Available to buy from Michi.nu for £10 ($15 USD) for PC with Mac version due soon.

Monday, 18 October 2010

Fotonica and Tales of Unspoken World

Screenshot from Tales of Unspoken World. A monochrome dream like view across a forest.

A sepia vectorised pathway leading off to a vanishing point.

Dream-like just about sums up Santa Ragione's Tales of Unspoken World (see top picture). Placed in a monochrome world, your controls are simple (once started). Stand still and you'll hear all manner of strange sounds, tap UP to take a somnambulistic wander. Hold to run at super human speed. Hold SPACE to take a super-human flying leap. Wonderful!


Fotonica is the follow up to TOUW, this time with pure one-switch controls (SPACE bar) and beautiful Cinematronics inspired vector graphics. Play has been made much more game like this time around. Imagine mixing Tales of Unspoken World with Run Rabbit Run 3D and Canabalt and you'll be not too far away.

This is a work in progress, with more accessibility features to come. As is, this is a brilliant one-switch game, and better than Canabalt. Can't wait to see this with easier play options. Fantastico!