Monday, 17 June 2013

Moon Waltz

Screen shot from Moon Waltz, of a cartoon town at night. A "Werewolfs don't exist!!" sign is pasted on a building, with a cigarette holding werewolf in front of it approaching a man in shades and a striped T-shirt.

Fun, but potentially ultra-violent, Major Beuno's Moon Waltz, gives you the power to reveal a full moon using the SPACE BAR. This will affect the state of a young man walking to the end of his town to buy some cigarettes, who happens to be a Werewolf.

You can choose to wreak absolute pandemonium upon the town, or try to be a more upstanding citizen. Hugely accessible, with a variety of different endings. My only wish is that you didn't need an additional switch to start and restart (key "R"), as this would make a brilliant pure one-switch game

Sunday, 16 June 2013

Polybius (1981) - Urban Myth

Image of Polybius in The Simpsons, seemingly a one-switch game.

"According to legend, an unheard-of new arcade game appeared in several suburbs of Portland, Oregon in 1981, something of a rarity at the time. The game proved to be incredibly popular, to the point of addiction, and lines formed around the machines, often resulting in fighting over who played next.

This was followed by clusters of visits from men in black. Rather than the usual marketing data collected by company visitors to arcade machines, they collected some unknown data, allegedly testing responses to the psychoactive machines. The players themselves suffered from a series of unpleasant side effects, including amnesia, insomnia, nightmares, night terrors, and even suicide in some versions of the legend."

That game's name was said to be Polybius. Looks like a one-switch game too, if the Simpsons' take is to be believed.

Via Wikipedia and WikiSimpsons.

Wednesday, 12 June 2013

Cursor Click

Cursor Click screen shot, a single switch being pressed by a pixelated hand.

Cursor Click from Don Calaca replicates one of the earliest ever one-button games, played before most people had home computers. It took one or more pocket calculators that had a "constant calculations" mode, started by tapping in 1,+,+. You would then be able to hammer the equals button as fast as you could to constantly count upwards. With two players and two calculators you could both race to a set-number, e.g. first to 100 wins. The 1970s equivalent of Track and Field or Sonic and Mario at the Olympics.


Sunday, 9 June 2013

10 Years of OneSwitch.org.uk

10 Years of OneSwitch.org.uk - 2003-2013

Today (10.06.2013) is the 10th anniversary of OneSwitch.org.uk being launched as an official business. Before then I was toying with it being a charity or something in between. It was started to share ideas and to try and make a small difference in the world.

It's nice to look back, and I'm so pleased to have started this journey for the many wonderful and supportive people I've come into contact with. It's good to look forward too. The book I planned to have ready today, OneSwitch 100, is still being written, but I'm determined to finish it. Coming soon too will be a solderless D.I.Y. switch interface and D.I.Y. analogue controls. Far off in the future another two books are planned. So many ideas, and so little time...





Saturday, 8 June 2013

Hug Punx vs. Punks Not Dead

Screen shot from HugPunx. Black background, pink 8-bit style graphics of three lamp-posts, a bike and a woman arms outstretched for a hug, by some baby-blue figures waiting for a hug.

Screen shot from PunksNotDead. Black background, pink 8-bit style graphics, a burnt out car and group of punks running about.

HugPunx and PunksNotDead are two games sharing simple controls but opposing Utopian/Dystopian scenarios when the world turned Day-glo.

Both require excellent tracking skills, as it's easy to lose track of your character when things get busy. HugPunx is incredibly easy to complete. PunksNotDead is nightmarishly hard (even with the extra ability to jump bullets). Great music in both and striking pink on black graphics. HugPunx can be made one-switch accessible using William Pilgrim's brilliant 4Noah 2010 Beta utility. A one-switch hugging simulator. Hmm... Recon it wouldn't be too tough to adapt a hugging machine for real (see below).



Squeeze Machine

Being Human

Friday, 31 May 2013

Switch Accessible Drinks Dispenser

Switch adapted accessible drinks dispenser, set-up here to dispense Lemonade.

Simple drink dispenser imported from Japan, inspired by "moroQ" and switch adapted. Likely a complete one-off as so hard to find, so if you want it, now's your chance. 30 quid plus postage from the OneSwitch shop brand new old-stock and has never had liquid through it.


Bandai Orenchi Juice Stand box art.