"The intrepid Dr Kevin Spingledash has one big fear....Jelly Blobs! Join him and his sweetheart Tallulah as they battle to save the earth from the return of the blobb!" - from the superb Shoot Your Mouth off Films.
Tuesday, 18 December 2012
The Blobb Returns
"The intrepid Dr Kevin Spingledash has one big fear....Jelly Blobs! Join him and his sweetheart Tallulah as they battle to save the earth from the return of the blobb!" - from the superb Shoot Your Mouth off Films.
Monday, 17 December 2012
PapooSwitch and Mounts
French company Papoo recently posted the video above to show-case their proximity switch. In short, a switch that you don't even need to touch. Could be ideal for those struggling with the amount of force needed to operate a traditional switch.
There's plenty of mounting solutions on offer, detailed in part at the OneSwitch Accessible Gaming Shop, such as the superb Trabasack and Flexis.
Update: Of historical curiosity, Zambette Electronics of Southend-on-Sea, Essex used capacitive switches with their 'System 7' devices in the 1960s and 70s for environmental control and control over electronic toys.
One Switch 100
In the back ground I've been working on my first book. Provisionally entitled "One Switch 100" it will highlight key and curious one-switch games and events from the 1960s to date.
The hope is that it will inspire people to track down some of the best one-switch games and hopefully create more.
I'm only about a quarter of the way through, with the hope of getting it finished by the 10th of June 2013, the 10th anniversary of OneSwitch.org.uk running as a business (although it was registered on-line in November 2002). I've always wanted to write a book (this one will be a freebie). Seems as good a time as any to do it. Maybe the first of a few I've got in mind.
The book is part of why things have slowed down here on the surface. That and becoming a foster parent, co-working on Thurrock POINT and working for SpecialEffect. Time to refocus I think...
Seeing how many great web-sites there are dealing with game accessibility now, I'm likely going to refocus this site on switch accessible leisure and items for the Accessible Gaming Shop from here on. Meanwhile, for those that do, have a great Christmas!
Monday, 19 November 2012
Punch the Custard and One Dimensional Pong
Following my mention of Hide and Seek and social public gaming, I wanted to post two games that fit this mould, that are effectively one-switch games: Punch the Custard and One Dimensional Pong.
Punch the Custard takes one of the oldest one-switch games (played on calculators by pressing 1,+,+ then mashing the = button), and makes it messier and much funnier.
One Dimensional Pong takes Pong, reduces it down to one-button each, and sprawls it in beautiful light across five metres of living space. Take a look at the videos below to see for yourselves.
ExPlay 12
At the recent ExPlay 12 event I learnt a lot being on stage as part of the game accessibility panel. I'm such a public speaking light-weight (I'd rather crack on with projects that didn't involve taking six Kalms tablets to keep nerves in check), but it wasn't so bad I was surprised to find. It did help to be amongst such knowledgeable and likeable people, and to have a receptive crowd to speak to. Ian Hamilton who was also on the panel hung about later to find out if it had been useful to anyone, and turned these up:
1. The designer who had been struggling with how to make Qube colour blind friendly, but now had the answer
2. The studio director who wants to start pushing some best practices as an insurance policy for when he's an elderly gamer himself
3. The artist with a history of colour blind family members, who had previously had no idea that there was something he could do to help them
4. The designer who now understood that he should be designing for gamers, not designing for himself
5. The developer frustrated that he wasn't taught about accessibility in his Abertay degree, and wants to get a guest lecture set up
6. The final year student stunned by what could be possible just through adding a little flexibility: "my mind has been blown, and I will never think about games in the same way again"
I learnt loads as a member of the audience too. I especially enjoyed one of the final talks, given by Alex Fleetwood of Hide and Seek on social games in public spaces. This was particularly relevant as Johann Sebastian Joust was being hosted at the event to raise funds for SpecialEffect with special thanks to Leanne Baley of Remode and PlayMob.com.
Social public gaming is something I remember well, with kids crowding around multi-player video games in amusement arcades in the late '70s and early '80s. Access is a big issue for the likes of JS Joust, but it doesn't have to be, as Dimitris Grammenos demonstrates with his Shaking Things Up article.
Friday, 16 November 2012
Digital Death
BBC's Radio 4 ran a fascinating piece on Digital Death earlier this week as part of their Digital Human thread. Alex Krotoski (who introduced me to the IGDA GASIG many years back) investigates what it means to live and die in the digital world.
"The distinction between our physical selves and mental states is a philosophical construction, but it signifies a line in the sand between those who believe our bodies make us human and those who define humanity by our thoughts and social lives. But after our death can our persisting digital selves continue our presence for those left behind?"
Many thanks to Mick Donegan of SpecialEffect for the link.
EDIT: I'll schedule a post for this nearer the time, but I very much like Kate Aherne's tribute to her sister Stacey who died in 2008. Kate has set up a site called Stacey's Serve-a-thon. It remembers her, whilst encouraging people to donate an hour of their time or an hour's wage to any good cause of their choice, in tribute to her memory.
Thursday, 15 November 2012
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